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This means you don't have to level up as much, it means you don't have to grind for those souls or items, it means you don't have to use as many Estus Flasks or Life Gems. Damage nerfs, boss nerfs, and NPC ally buffs means that the game is becoming more and more accommodating, less and less threatening. What's relevant is that the game is being made easier. Skill is also relative, and your logic in that area continues to apply to a game like flappy bird.Īre you saying that Flappy Bird is akin to Dark Souls 2? Because so far your criteria of time commitment and skill applies to flappy bird, the only one that's missing is exploration which requires time commitment but not skill. That kind logic makes flappy bird a hardcore game because people will spend obscene amounts of time trying to get further and further in the game. Time commitment does not a hardcore game make. If you don't like that I said that, tough.
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This patch will casualize this game for fans of the Souls series. You want to gripe like some kind of english teaching grammar nazi over the proper use of the term casual, and conveniently ignore ALL of its uses in favour of your strict definition of it, that's your business.īUT, to that I reply with the following.
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What's easy for one, is hard for another, but the consensus on this game by the demographic that it's targeted towards is that this is the easiest game of the series and it's being made easier. The problem is that the game is being made easier, and when the term "casual" is applied in this instance it's being used in the sense that a casual game is easy. I can't believe you're going off on a tangent when your comment is essentially splitting hairs. What makes your definition of casual the only accepted use of the word? Casual in this sense means lessened in difficulty/challenge. It's too bad that the game is straying from the standards of the seasoned players who really enjoy the challenge, but the game is still far from casual despite that.ĭragonKnight 2883d ago (Edited 2883d ago ) It's still every bit of a high-investment game and easily above the line to be labelled as a hardcore game.
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What about a 40-50 hour ARPG campaign, asking a lot out of player agency and discovery, is casual? I enjoy Dark Souls, but the difficulty is only a minor part of that. Time-commitment and skill are definitely required. Dark Souls is a series that demands investment, exploration, experimentation, caution, and capable reflexes in order to dig into the game beyond the first few hours (without frequent summons, of course). There's more than enough to meat here to solidify the experience as a beefy and demanding one. Is a 10-year-old Angry Birds gamer going to be able to stomach Dark Souls 2 like they do Mario Kart? Not likely. A casual game is short and simple, designed around the assumption of quick and unintensive play sessions. There's no context where that word being anything other misapplied here. Blacklash93 2883d ago (Edited 2883d ago )